package lschgcdev.herodungeon.level.data;
import com.badlogic.gdx.graphics.Texture;

import lschgcdev.tdgame.world.*;
import lschgcdev.tdgame.world.data.CellMap;
import lschgcdev.gdx.GDXGame;
import lschgcdev.gdx.GDXObject;
import lschgcdev.herodungeon.level.*;

public class LevelMap extends GridMap implements GDXObject
{
	
	public LevelMap(String ID){
		super(ID, DinamicLevelDungeon.mapWidth, DinamicLevelDungeon.mapHeight);
	}

	@Override
	public void render() {
		CellMap bCM;
		for(int y = 0; y < DinamicLevelDungeon.mapHeight; y++){
			for(int x = 0; x < DinamicLevelDungeon.mapWidth; x++){
				bCM = grid[x][y];
				//bCM.putData("texture", new Texture(""));
			}
		}
	}
}
